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295 views • July 24, 2021

40 Years of Parkour Game Evolution in 15 Mins

AMPISOUND
AMPISOUND
Gaming and has a long and interesting history of using Parkour movements to give the player new ways to play, but how did the simple jumping of Mario evolve into the 'go anywhere' games like Assassin's Creed? And what about games that make the experience of Parkour accessible in your living room? In this episode of Parkour Analysis, we explore the evolution of parkour in gaming, from blockbuster games to independent developers, to fan-games. Is the game with the best Parkour movement, the most fun to play? -- MUSIC -- Intro music provided by Monstercat: Aero Chord feat. Anna Yvette - Break Them https://youtube.com/monstercat The rest of the music in this video was made by Thi Fisher, from his new album 'The Energy of Heat' https://distrokid.com/hyperfollow/thifisher/the-energy-of-heat Its really amazing so go and enjoy it! -- BONUS POINTS TO -- Charlie Scott The Potts Family Elena @ Joy Way Games Raaj @ Hole in the Sleeve -- CHAPTERS -- 00:00 Intro 00:52 Pixel Platformers 01:54 Early 3D Games 02:57 Parkour & The Sands of Time 03:48 Tony Hawk's Pro Freerunning 05:05 Assassins Creed inspires Parkour 06:15 Mirror's Edge changes everything 07:23 Brink and Titanfall 08:10 Assassins, Vector, Tomb Raiding & Dogs 09:38 Dying Light 10:32 Catalyst & Parkour in more games than ever 10:59 Parkour in Virtual Reality 12:11 MINECRAFT! & User Made Parkour Mods 12:44 Dreams of TruePKFR 13:42 Storror Parkour Game 14:24 The future of Parkour games The movements in this video are performed by professional parkour athletes and stunt performers in controlled environments. Do not attempt anything in this video without professional training and supervision. We recommend seeking local tutors to learn parkour and more than anything, make sure you remain within your abilities! © Ampisound - For all press enquiries contact scott@ampisound.com - This video is not to be reproduced without prior authorisation. This original YouTube video may be distributed & embedded, if required.
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